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Discrete
Element Combinatorial Synthesis (D.E.C.S.) Explained
Instead
of relying on a single sample per key or a series of static samples which
switch based on velocity, D.E.C.S-based instruments have been processed
using resynthesis to separate their core components into different elements
which are then re-combined on playback. The end result is a much greater
level of realism and a far more deeply detailed response to the player's
performance.
For example- A recording of a drum can be processed so as to create two
independent files, one containing only the sound of the stick impacting
the skin/head of the drum, while the other contains the sound of the drum
shell resonating from the impact.
By varying the levels of these two components based on velocity or another
performance controller, the user can experience a very life-like simulation
of a real drum.
The technique also allows for wildly new sounds to be created through
the mixing and matching of various components, using different tunings
for each component and more. |
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